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GAMES | 我的遊戲项目

Currently I have three shipped titles, on OUYA market and on Apple appstore. They are casual games and indie games. I've gained industrial experiences while working in Beijing. I tried to bring the industrial benchmark to my academic game projects as well. Thanks to my colleagues and teammates, together we made these products come true and brought happiness to players around the world.

INIDIE GAMES | 獨立遊戲項目

Developed in Pillow Castle

 

Game designer, programmer:                                                                             Albert Shih

Producer:                                Allen Tingley

Programmer:                         Xiao Li

3D artist:                                Yuxi Zhang

2D artist:                                Zhengyi Wang

Sound Designer:                  Mac Lotze

 

MUSEUM OF SIMULATION TECHNOLOGY

 

 

 

Co-developed in Pillow Castle in ETC, as programmer, writer

Jan. 2014 - Present

Museum of Simulation Technology is a first-person puzzle game based on forced perspective. It is currently in development in our team Pillow Castle since January 2014. It was originated from the prototype of Albert Shih. It won Audience Award and Best Technology Award in Tokyo game show 2013, then nominated as IGF 2014 best student game. It was then presented in GDC 2014, ACM SIGGRAPH 2014 (Vancouver), IndieCade 2014.

 

If interested, plese watch a IGN play through of our earlier demo, or read some interviews from Gamasutra, or Rock, Paper, Shotgun

 

We really hate to spoil the game so there is no playable demo at the moment. Hopefully we could finish it soon and release the game in about one and half year. 

ACM SIGGRAPH 2014 Trailor

Developed in Epiphany

 

Producer:                                Yuxi Zhang

Game designer, artist:      Yue Zhu

3D artist:                                Yimang Lin

Programmer:                         Albert Shih

Programmer:                         Kiran George

Programmer:                         Xiao Li

 

It Takes Two is an expressive game. It is a co-op puzzle platformer for double players on OUYA console. It is a journey of a circle and a square tethered together with a rope, they experience different stages and make choices like within a relationship. We have players wrote really touching review.

 

It Takes two is shipped to OUYA store, it is presented in Meaningful Play 2014.

It Takes Two Shipping Trailor

 

Interested? 

Watch

Game promo

 

Playtest video

IT TAKES TWO

 

Co-developed in Project Epiphany in ETC, as programmer, game designer

Sep. 2013 - Dec. 2013

 

Click to Free Download for PC version (Keyboard, XBox, PS controllers supported)

iOS GAMES |   我的iOS遊戲

Happy Elements Ltd., Beijing, China

Job title:  C++ Software Engineer, Lead Programmer | May. 2012 - Dec. 2012

Objective-C + Cocos2d

Responsible for:
• Core gaming and supportive systems design and implementation
• Data management framework reconstruction
• 3rd party SDK integration
• Performance optimization through code revision and crash log analysis

Achievements:

• Happy Fish was an iTunes App Store Top 10 free game application when released in 11 countries

• $50,000 daily average income from global channels
• 450,000 Daily Active Users (DAU) for iOS platform
• Working with people from multi-cultural backgrounds including Netherland, France and Mid-east

~ Video: About Game Play

Beijing ELEX Technological Co. Ltd., Beijing, China
Job title: iOS Engineer, Programmer | Jun. 2011 - Apr. 2012

ObjectiveC + Cocos2d

Responsible for:
• Worked as main programmer
• Core gameplay functions development, reconstruction and optimization

• New game feature design and implementation
• New member training and code review



Achievements:

• Over 9,000,000 downloads in China
• China’s 2011 Golden Plume Award winner

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